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Manual

The public guide to DEFRAGGER.IO. It explains what everything does and why you'd want it — not the exact numbers behind it. Those you discover by playing.

Basics

You're looking at a hard drive. Every square is a cell of data; the drive is divided into 2×2 sectors (rows labelled S1, S2… down the sides), and the sectors are stacked into vertical platters (labelled P1, P2… above and below the grid). The S label of the row the Auto-Seeder is sweeping lights up.

Controls

System Hardware

Power

A power surge is one of the three disasters. It does two separate things: it damages platters, and it causes an outage that takes your Defrag Suite bots offline for a while.

Disk Maintenance

The first level of each is cheap on purpose: a fresh drive should always be able to afford one. Later levels cost real money. Their work is visible: the cell or sector being fixed shows a scan line and a progress bar while the job runs, and a bad sector takes a bot noticeably longer than a corrupt cell — longer, even, than paying packets to repair it by hand.

Defrag Suite

Bots that tidy the drive for you. Each level adds another copy of the bot. They pause during a power outage — and so does the Auto-Seeder, which stops hunting for packets until the drive has power again. The suite is a one-way ladder: each tool sits behind a padlock until you've bought the one above it at least once. Unlocks are permanent — a format or selling the tool doesn't undo them; only wiping all game data does. The two disk-maintenance tools form their own short ladder, and the Cloud Sync upgrades ladder the same way, in the order they're listed. Bought in roughly the order you'll want them:

The clever bots won't make a move that breaks a colour that's currently perfect. They all idle once the drive is at 100% efficiency.

Damage & Platters

Damage climbs three rungs, one per physical scale of the drive. Each looks different so you always know what you're dealing with.

Disasters start once you've formatted at least once. They're rare at first and get more frequent as you climb prestige levels, they never come back-to-back, and a freshly formatted drive gets a short breather before the first one. You can also roll the dice — trigger one on purpose from the menu under your name. The damage is real, so it pays hazard pay in packets, sized to what you have at stake at that moment: how many blocks an earthquake can throw around, how many platters and tools a surge can reach past your protectors and battery, how many sectors sit on the platter that fails. One gamble at a time — the dice won't roll while a disaster is still settling. The first roll of each kind, and of all three, is one of the mystery achievements. Earthquake shuffles the whole drive and roughs up a share of sectors. Power surge hits every unprotected platter and causes an outage (see Power). Platter failure crashes one platter — every sector on it gets one rung worse, and a platter that was already sick can die outright. A platter with existing damage is the likelier target.

Cloud Sync

Cloud Sync is a torrent client for your drive, and it's how you earn ☁ packets. It's a separate thing from the drive, so it lives in the left column — under a padlock, blurred out, until you've earned it: after your first FORMAT C: a CLOUD UPLINK goes on sale there. Install it (it costs data) and the PACKET TRANSFERS panel, peers and packets all open up. The first thing to buy there is ENABLE CLOUD UPLOADS — that switches on the Auto-Seeder, and nothing uploads until you do. Each prestige level reveals more of the game; data buys your way in. Prices rise with every level, but the Defrag Suite and maintenance tools rise more gently than the rest — each new colour a level brings means more sorting to do, and the tools are priced to keep up.

Packets pay for Sync Coherence, bad-sector repairs, platter replacements and, at the very end, archiving platters. They live in the cloud, not on the drive — a FORMAT C: never touches them. That's the whole idea: every sector you push through a lane is value you've moved off the disk you're about to wipe.

Currencies & Credits

Everything that makes the drive better is a bounded percentage: each tier of a credit bonus multiplies the last one (so the tenth income tier is worth more than the first, and no reduction ever reaches a hundred percent), tier prices climb geometrically, and the income penalty from damage is measured by the share of the drive that's damaged, so a big drive and a small one read the same rule. Fragments help less and less the more you hold — every doubling of your fragments adds the same slice to income — so a run is never worth farming into the ground.

FORMAT C: (prestige)

Formatting wipes the drive in a three-step sequence you can watch — the wipe, the platters mounting, the boot — and nothing downloads until the new drive is up. It costs you the run — blocks and bots — though your banked data comes with you into the next level. In exchange you get Core Fragments, a permanent income boost, one more prestige level, a bigger maximum partition, and a new colour palette. Two things have to be true before the button unlocks: you've mined enough in the current run to bank a batch of fragments, and you've expanded the partition all the way — every platter the drive can hold at this prestige level has to be there. The bar at the bottom shows which one you're waiting on.

There is a top: once the drive is at its highest prestige level, FORMAT C: retires. There are no more levels to climb, so formatting again would only farm fragments. From there the drive is finished by Data Protection.

One thing a format does wear down: the Auto-Downloader comes back slower than you left it (you keep most of its levels, not all), so a fresh drive fills over minutes rather than seconds.

Kept through a format: Auto-Downloader and partition size, surge protectors and UPS, Cloud Sync bandwidth and lanes, Cloud Sync upgrades, packets, credits and credit bonuses, fragments — and dead platters. Reset: everything else, including bad sectors and the transfer queue.

Data Reboot (available after your first format) tidies the drive in one go: everything movable packs together by colour, platter by platter from the top down, so each colour lands in whole sectors. Corrupt cells, bad sectors, rainbow data and RAID platters stay exactly where they are. A layout that good sends throughput straight up, so it isn't cheap: it costs a prestige level, most of your banked fragments and half of your banked data. It can't be used in the first few minutes of a run, nor again straight after one: the hint beside the button says NOT READY with a countdown, then READY.

Data Protection — the end of the drive

The game has an ending, and it lives at the top prestige level. Once you're there, a new section appears: RAID ARRAY PLATTER. It stays locked until the partition is at its full size — you can see it, but not use it, until the last expansion is bought. Platters are backed up left to right: the leftmost one that isn't in the array, being backed up, or dead is next, and the button names it.

Score

The header keeps a running SCORE, big, next to your credits, and it counts from your very first block. Most of it early on comes from what you have mined and placed over your lifetime — data mined, blocks downloaded, blocks your bots have moved — growing steadily but ever more slowly. The big numbers come late: every archived platter, every prestige level and a large bonus for finishing, and finishing in less active time makes that part worth more. On top of all of it sit small multipliers, one for each corner of the game — formats, disasters weathered, dice rolled, purchases made, peers accepted, packets earned, uploads cut, credits earned, corrupt cells cleaned and achievements — so no two players score alike; every platter you let die and had to replace costs you. Hover the score for the breakdown. Your account remembers two records: the best score you have ever reached, and the best score a drive had when you wiped it — both survive a wipe, and the best score earns credits in the HIGH SCORE row of achievements. Compare them with friends — the exact weights are for you to work out.

Machines — more than one drive

A machine is one drive with its own story: its partition, prestige level, fragments, hardware, packets and score. The button next to pause in the top bar shows the machine you are running and opens the MACHINES tab, where the rest of yours are listed.

INGEST ENGINE — the wave scenario (beta)

Every machine plays one of two scenarios. CLASSIC is the idle drive described in the rest of this manual. INGEST ENGINE is the same drive, the same tools and the same look with the pressure turned on: data arrives in waves, it travels down a belt you build before it reaches the drive, and your uptime is your lives. Pick a scenario when you start a NEW MACHINE, or play it straight at ingest.defragger.io while it is in beta.

Accounts & Cloud Saves

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